Archive for June, 2012

Making Original Sound Effects Is Fun As Hell. :P

June 25, 2012 Leave a comment

Hi there, how are you all doing?

A friend of mine who works with video editing asked me to help him to make a sound design project for a short institutional movie. Despite not having any experience (so far) on the area I decided to take it for the sake of learning something… and I must say it’s as laborious as it’s fun. :)

Looking at the silent screen while people come and go, objects move, winds blow makes you play an internal symphony inside your head and start imagining how every single thing needs to sound to be… believable.

Here are my first captures: the sound of someone writing (used a soft pencil for the “hiss” and the mic sat at the desk for the lows), a “pop” for flowers sprouting (just my mouth lol) and a carillon (w/ reverb) for a… flying unicorn. -.-

Here is the reference video–for what the client aimed for–and my under-construction set. Enjoy it!


I Get By With a Little Help From My Friends. :)

June 18, 2012 Leave a comment

Hi there, how are you all doing?

Remember a little space-retro-theme I shared a couple weeks ago? Well, it was qualified for getting into a game music contest hosted by our Brazillian MTV! :) If you’re feeling particularly kind today–and if you believe the work is good, of course–I would like to ask you a precious vote for me to get past the first level of the competition… and at least be heard by the technical judges in whatever comes next. -.-

GMB (Game Music Brasil)

Here’s the theme (now properly looped). Use the “votar” button, complete the form w/ your e-mail address then use the validation link when it arrives at your inbox. Deeeeply thankful I will be. o.o

See ya next Monday!

(Late) New Song.

June 13, 2012 4 comments

Hi there, how are you all doing?

Sorry for being two days late, my health has been tricking me lately–seriously. -.-

Here’s a little song based upon some readings on Buddhism. I’m always interested in religions and spirituality and I’m still looking for my own way.

Unfortunately the lyrics are in Portuguese so I’ll try some rough translation here–you know how poetry can get lost in those cases. :P

See ya, I hope you like it. :)

Pequeno Mantra

Pr'uma alma sã, há que se esvaziar.
A cada manhã, mais um desapegar.

Pr'uma vida em paz: na sala, pouca luz;
se poupar a voz; o respirar da vez.

Tiny Mantra

For a healthy soul one must become empty.
Every morning a new detachment.

For a peaceful life: a low-light room;
sparing the voice; the current breath.

Both Emotional AND Compelling.

June 4, 2012 1 comment

Hi there, how are you all doing?

This week while studying soundtrack crafts I noticed an interesting way to trigger a particular situation within a soundscape project: how to make something sound emotional without being necessarily quiet/introspective.

There are situations in life (or movies, or games for that matter) when you must push things forward even in a moment of sadness because there may be no time for the wounds to heal before acting. Here the soundtrack can be particularly helpfuf to keep the protagonist running despite the tears in their eyes…

My tip would be: in one hand, get a slow (I mean, with long notes), emotional (preferably minor) melody (choosing the right timbre would do miracles here too); in the other hand get a nice rhythmic cell to keep the wheels running.

Just got two wonderful examples on the matter. One is from the awesome theme for Blade Runner movie by Vangelis, where we got a strings synth doing the melodics while a synth bass coupled with the timpani keep the rhythm tight:

The same way we have one track from the huge library of Okami–a Capcom’s game released for PS and Wii. Here traditional percussion lay below wind instruments aiming for the heart:

I hope you like this, see ya next Monday!

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