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Posts Tagged ‘emotion’

12 Years A Slave: Sound Design

March 18, 2014 Leave a comment

Hi there, how have you all been?

First of all I must state it makes me sad to belong mankind. Of course, the movie brings nothing new to the table, but facing the fact we can (still nowadays, mind you) be so absurdly grotesque to each other kills a part of me everytime I do it.

That said…

12 Years a Slave

Aside the story, the brutality itself and the strong acting what really makes the movie land its punches in my modest opinion is the sound design–even more than the music score, which would be a more usual emotional artifice in that regard.

Music in such a movie can become a cheap trick if misused; the strenght needed to pass the feelings on lies on being realistic, in… immersing the spectator in sorrow. Seeing blood spilling can be shocking for sure, but hearing whiplashes tearing flesh apart is just plain terrifying–more than anything else. And there’s plenty of loud-and-clear pain to be heard here.

Here’s a trailer but that doesn’t do the sound design any justice, really. I hope you watch the movie and, aside taking technicalĀ notes, it serves the purpose of making you ponder on everyone’s deeds and how to make things better for generations to come.

See ya, yake care.

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Thomas Was Alone… But Surrounded By Some Beautiful Procedural Music. :)

July 29, 2013 Leave a comment

Hi there, how have you been?

This week I was reading my July issue of Edge magazine and a quick Q&A with the composer David Housden has caught my attention. Luckily the full interview was featured in their site and that’s what I wanted to share here this week. :)

Housden scored a game called Thomas Was Alone, and from the start he had to face the challenge of lending simple, faceless geometric forms some emotion; more than that, the developer asked him to craft a procedural pile of freely randomizable pieces of music–which can be a technical pain placed over the already-tough creative task previously mentioned… :P

Since I’m a fierce admirer of the modular music created by the groupĀ Geinoh Yamashirogumi in Akira this couldn’t resound more within me. :)

Take a read and enjoy this short anouncement trailer as you listen to the smooth piano behind it.

That’s it, have an awesome week!

Both Emotional AND Compelling.

June 4, 2012 1 comment

Hi there, how are you all doing?

This week while studying soundtrack crafts I noticed an interesting way to trigger a particular situation within a soundscape project: how to make something sound emotional without being necessarily quiet/introspective.

There are situations in life (or movies, or games for that matter) when you must push things forward even in a moment of sadness because there may be no time for the wounds to heal before acting. Here the soundtrack can be particularly helpfuf to keep the protagonist running despite the tears in their eyes…

My tip would be: in one hand, get a slow (I mean, with long notes), emotional (preferably minor) melody (choosing the right timbre would do miracles here too); in the other hand get a nice rhythmic cell to keep the wheels running.

Just got two wonderful examples on the matter. One is from the awesome theme for Blade Runner movie by Vangelis, where we got a strings synth doing the melodics while a synth bass coupled with the timpani keep the rhythm tight:

The same way we have one track from the huge library of Okami–a Capcom’s game released for PS and Wii. Here traditional percussion lay below wind instruments aiming for the heart:

I hope you like this, see ya next Monday!

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