Posts Tagged ‘hive’

A Tough Variation For An Almost Exhausted Theme. :P

June 10, 2013 Leave a comment

Hi there, how have you been?

This week I finally got back to my work in the indie videogame caled “HIVE” and we needed another variation of our very first soundtrack theme. Since I’ve already done a bunch of them this one has proven to be a tough one to figure out… :P Anyway it’s finished and hopefully it gets the job done. :)

The trick here was to shift the original time signature from 3/4 to 4/4… Turning a waltz into a ragtime. lol

I hope you like it…

For you reference here are the older entries on the same matter. :)

Have an awesome week! :D


Commented Portfolio: Tracks #8 to #11.

February 25, 2013 Leave a comment

Hi there, how are you doing?

More on that commented portfolio issue… :P Here we go with four tracks for a RPG videogame called HIVE. The first two are variations of the same theme, the one reserved for the “Rosebrooke” village; the later are short vignettes meant to be played when certain requirements are met, like “victory” or “death”. lol

I hope you like it. See ya!

Quick Fanfares in Games.

November 26, 2012 Leave a comment

Hi there how, are you all doing?

After much deliberation between me and my boss at that indie videogame project we finally nailed the fanfares for after-battles candy. :) Here’s one for the “victory” and another for a “level up”:

The problem was not to make the themes overly long without losing their appeal… And I must say I’ve drawn my influece to finish the job not from any RPG, but from Super Mario Galaxy 2. :) (despite not liking the game… -.-) That’s because SMG2 have SO many compliments to lend you after every level (coins, star, bits..) that it only can work well through very short themes… Even SFX.

My “level up” comes exactly from that, since my boss decided against showing stats going up after a battle. lol

That’s it for now, I hope you like it. :)

Chase Theme… Shaft Based. -.-

October 15, 2012 Leave a comment

Hi there, how are you doing?

This week I started working on a chasing theme for the already-mentioned indie game Hive. And with that soundtrack I decided to give a 70s coat of paint in the battle/tension/upbeat themes in order to not being stuck only with regular classic RPG pieces. Naturally I’m not ashamed to state my main reference in the matter is the awesome soundtrack for the 1971 Blaxploitation movie “Shaft”, by Isaac Hayes… lol because so many people (even awesome people) has borrowed something from that very source. :)

Below you’ve got a handful nice sounds: mine (modesty aside lol), Mr. Isaac’s original source and a couple other (not less-catchy) products of the original seed. Enjoy! :D

A Battle Can Always Lead You To… Death. -.-

September 17, 2012 Leave a comment

Hi there guys, how are you doing?

Following the battle music for an indie game I did last week here’s the Game Over theme. Loosely related, but still in touch with the main thing. Enjoy it! :)

(gotta come up with a victory theme as well… lol)

More On the Indie Game Soundtrack… Battle!

September 10, 2012 1 comment

Hi there guys, how are you all doing?

That indie videogame project is still running full speed ahead and this week I needed to come up with a battle theme–which is the most important music in any RPG out there since you’ll be listening to it for a LONG, LONG gameplay time–dozens of hours, truth to be told. So I really took my time thinking about this one, listened to my references on the matter once again and decided to do something different.

Most RPGs have a single remarkable theme for all the regular battles along an entire game. Things usually change in boss battles and all, but the main theme remains the same. But our story here starts a little… to peaceful for that IMO. What’s the solution? To keep that early battles’ theme casseroling. lol It’s simple, I’ll save the possibilities of epicness for later battles–to be more accurate ¬†from the first boss battle on.

Enough silly talk, take a listen and enjoy the ride. ;)

Developing Placeholder Recordings

August 27, 2012 Leave a comment

Hi there, how are you all doing?

Last week I shared a placeholder recording for an indie videogame soundtrack… But what are those recordings after all?

Well, a placeholder is just a temporary creation that’s useful for making tests and as a reminder as well. In the first place I was asked to do some calm wake-up theme for a girl who is starting a new day in her home town. Then I came up with this acoustic guitar take:

After that I went on programming the music and decided to exchange the guitar for a keyboard as the base harmonic instrument under a solo flute:

But… my boss–and friend lol–wanted the acoustic guitar to be back. So I brought a tenor guitar to enhance the low frequencies a little:

With the theme ready to go I had to work in a night variation. So another replacement was done, this time for a music box… Also, a bit of a slow down would fit the mood nice:

ANd that’s how the whole thing evolved so far. Can’t wait to start working in the next theme!

Have a nice week, see ya on Mondays! ;)

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